In Britain, we have a real tradition for rushing to the seashore when the faintest glimmer of sun peaks out from behind the clouds.
In fact, I was there last weekend – suitably wrapped up against the bracing wind that was blowing off the north sea! Ah well, it was sunny and the fish and chips tasted good!
With a summer theme running in my head I have put the final touches to the next publication to come out from The Grinning Frog:
I mention in my introduction, in the publication, that I think this is a sometimes neglected terrain location to run adventures in. And what a shame that is. The ocean and seashore is a rich source of the fantastical and wonderful – and that’s in the real world, never mind dungeons and dragons!
I have taken some real effort to ensure that there is a wide range of magic items from simply helpful to out of this world powerful!
At the more common level, we have items such as the Shell of Messaging which enable you to magically record a message into a seashell. It can then be set to play the message at a specific time or in response to a specific trigger such as a specific person picking up the shell.
I’d like to think that it might be handy to use when leaving clandestine messages when spying, to share romantic notes with a particular loved one or be a means to give a story clue to a party who stumble over a recording made by someone they are investigating.
At the other end of the spectrum is the God Stone. Now, this is, as the name might suggest, a stone which literally, (if you are high enough level and preferable in the right location) lets you summon either the avatar of a god or a god itself!
If the god, or its avatar, appears (there are no guarantees with this item) then you suddenly have some real firepower at your side and for any high level aquatic based adventure it’s going to make for a really cool quest objective or be a very powerful ‘get out of jail card’ for when the players really need some help.
The help isn’t guaranteed of course and you need a little luck and ideally to be in the right location to activate the most powerful aspects of the stone. If you are a dwarf, down a mineshaft dug into a desert a hundred miles from the nearest coast line then it’s going to be a lot harder to summon a god of the sea. That reality is built into the summoning table. And yes, being a different race can affect the likelihood of your ability to summon a sea god …
So, here’s a glimpse of the inside of the publication – I have to say I am really pleased with how it looks and I think it’s my favourite cover that The Grinning Frog has produced so far!
The 20 magic items are as follows and you can see the rarity indicated after the item name:
- Shell of Messaging, uncommon
- Shell of Announcing, uncommon
- Octobag, rare
- Anchor of Time, rare
- Anchor Weight, uncommon
- Kiss of the Sea, uncommon
- Sand of Revealing, uncommon
- Shield of Brachyura, uncommon
- The God Stone, artefact
- Breast Plate of Many Shells, uncommon
- Coral Diadem, rare
- Lobster claw gloves, unusual
- Pseudomorph ink cloud, unusual
- Aquam Amor Staff, rare
- Aquatic Rod, very rare
- Electric Eel Coat, unusual
- Cry of the Gull, uncommon
- Saltwater Tonic, uncommon
- Turtle Talisman, unusual
- Giant Deep-Sea Turtle Talisman, very rare
In the publication are included full descriptions, short narrative histories and stats for the items.
The first two will be available via the free preview just as soon as the publication has been approved and uploaded by the drivethrurpg staff.
I will edit this article and link to the document just as soon as it’s available!
So I think it’s time you all took your players off to the seaside!
Enjoy, and until next time; happy gaming!