On the Workbench - Exhaustion Levels
So I'm working on a lot of things at the moment but one of the things are new Exhaustion Levels for Dungeons and Dragons.
I can't help but feel that the exhaustion level rules as written and presented in the official books were added at the last minute. They feel like a good idea that was rushed out - or not enough space was given to them.
So I've been working on some of my own and I'd love some feedback:
Point One: Expanding the list to 12 from 6
Rules as written i.e. disadvantage on ability checks
Speed reduced by 1/4 of max
Disadvantage on concentration and mental actions (e.g. negotiation/riddle solving etc)
Disadvantage on attack rolls and saving throws
Max hit point level halved
Speed reduced by 1/2 of max
No benefits from short rest
Lose proficiency bonuses
Speed reduced by 3/4 of max
Only move allowed is a Crawl 5 ft. per turn
Speed reduced to zero
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