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Reasons the party are hired to find a necromancer





Some story ideas for the time poor DM or GM. This week, a collection of reasons why the party would be hired to locate a necromancer...

One

To slay the necromancer - such evil is an affront to the gods and must be vanquished.

Two

To deport them - send them to the neighbouring kingdom where they can pursue their activities as much as they like.

Three

To hire them - someone precious to the parties patron has died and they would like them back.

Four

To retrieve their library of evil books - such knowledge should be studied by right-minded wizards, like the court magi. Then it can be destroyed after any useful bits have been extracted.

Five

To retrieve the Rod of S'Ucro - this is the key device in their rituals and was stolen recently from the Black Vaults where it must be returned.

Six

To rescue one of their servants - they are a distant relative of the parties patron and they want them back alive. They don't care about eh necromancer or their activities.

Seven

To kill them and destroy their books and materials - nothing must be left of their vile machinations.

Eight

To capture them and bring them back for questioning by the authorities.




 

 

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Manipulation: The Grinning Frog team

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