Slumber Shots - Magic Ammunition
"Welcome, welcome to the most magnificent emporium of magic items in this plane of existence. My name is Lucan, and whatever your party needs I will be able to provide - for the right price of course."
This week we have a handy little item for when you want to keep the body count down. I know, I know that probably isn't often but it's a good option to have up your sleeve or in your quiver!
Here, why don't I explain the specifics?"
Designed for those situations were dead people will cause more problems than they will solve; these are a favourite tool in many a rogues arsenal.
Arrows or slingshot pellets that contain a swift acting narcotic and burst on impact.
The target makes a DC20 Constitution save or falls unconscious for 1d4 turns. On waking they have disadvantage on any dexterity based activities for a matching number of turns.
If the miss is within 2 points of hitting the target you could rule the shot burst near enough to provoke a DC15 Constitution save vs falling unconscious.
Stats above are for Dungeons and Dragons 5th Edition
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Some material from thegrinningfrog.com
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