Fate & Fable: Collect the ancient stories and spirits of mythical legends. This is a crucial task and must not be interferred with. Unfortunately, there are others who wish to collect these stories. Race against them. Win or there'll be nothing to come back too.
Theme Fantasy
Background: Our first two player pocket game. Both players will choose a character and battle each other for the spirits of mythical stories that populate the world. Each card/story provides you with a unique special skill that can be used to either attack or defend from the opposing player. Once the cards are gone count up how many points you have acquired, the highest number wins!
Play Mode Cards and dice
Designed for Solo play
Style of Play Journaling or points based win/lose
Time to play 15 - 20 minutes a game, longer if journaling (unless you write fast!)
Size Fits inside a business card sized case (supplied) yet it still packs a lot of fun.
The game comes with:
- Four cards outlining the rules and background
- Character sheet
- 12 opponent Cards
- 1 Character card
- 4 x 7mm dice (colours will vary)
- Game case which holds everything - including the dice!
With each encounter you either win, fail, or almost succeed. Those options provide different amounts of positive and negative score points and even those are randomised. As a designer (and gamer), I dislike fixed score games, especially ones for solo play. I want the maximum variability to ensure the game has replayability and longevity.
Fate & Fable
[All are independent games]
Pocket Quest - Explore a fantasy wilderness, uncovering lost locations, battling dangerous creatures and attempting to build your reputation to elevate your place in society.
Available here
Tiger Hunt - Play a bio-engineered tiger as you track down your missing sister in a futuristic neo-punk city.
