Frontier Patrol sees you travel through a fantasy landscape hoping to make it home alongside your friendly Wyvern.
Theme Fantasy
Background What was once an exciting journey from home has become anything but that. Both you and your Wyvern have become hopelessly lost. On top of all that, food, water and shelter are all extremely low. There's no choice to but to scavenge for supplies. Hopefully, you can avoid the storm that seems to be rolling in.
Play Mode Cards and dice
Designed for Solo play
Style of Play Journalling or points based win/lose
Time to play 15 - 20 minutes a game, longer if journaling (unless you write fast!)
Size Fits inside a business card sized case (supplied) yet it still packs a lot of fun.
The game comes with:
- Four cards outlining the rules and background
- Character sheet
- 4 Map Cards
- 8 Encounter cards
- 4 x 7mm dice (colours will vary)
- 2 x 7mm counters
- Game case which holds everything - including the dice!
With each encounter you either win, fail, or almost succeed. Those options provide different amounts of positive and negative score points and even those are randomised. As a designer (and gamer), I dislike fixed score games, especially ones for solo play. I want the maximum variability to ensure the game has replayability and longevity.
Frontier Patrol
[All are independent games]
Pocket Quest - Explore a fantasy wilderness, uncovering lost locations, battling dangerous creatures and attempting to build your reputation to elevate your place in society.
Available here
Tiger Hunt - Play a bio-engineered tiger as you track down your missing sister in a futuristic neo-punk city.
